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V-Ray Technology

V-ray is a rendering plug-in for 3D graphic software. It was developed and established in 1997. V-Ray is used in the entertainment, media, video game, product design, film and industrial design field.

Vray renderer engine use a global illumination, including- photon mapping, path tracing, and global illumination.

Vray uses the desktop applications, listed below:

  • Blender
  • Auto Desk 3ds max
  • Softimage
  • Cinema 4D
  • Mode
  • Nuke
  • Maya

Sketchup

The vray renderer provides powerful lighting for 3ds max. You will put it to use on a mini projector, which includes a camera set-up, lighting, particle effect, element set-up, and animation. The final renderer is processed through, Adobe After Effects, to approach production.

Vray Plugin offers functionality not found in 3ds max. They optimize and work with v-ray, to increase rendering speed. The v-ray plugin system includes, the following 3ds max:

  • V-ray renderer
  • V-raySun
  • V-rayMay
  • V-rayDirt
  • V-rayLightMtl
  • V-raysky

There are many others. They also have an academic stand-alone version available.

Vray RT has two back-ends. One is an OpenCL and the other one is on the NVidia CUDA platform. Make sure the OpenCL should run on any OpenCL hardware. It is now advanced. For better results, use a Kepler-based Card with a 2GB of Vide RAM. If you have multiple GPU, and you want free space- select OpenCL device for v-ray and set device. After this, restart for change to take effect. Motion blur is also enabled, in the production of rendering through a camera. Stereoscopic rendering is also supported on the GPU. Bitmaps texture is also supported. This technology is an excellent investment to ensure that you get the animation and graphics for your project to be well received.

More information about the Vray plugin you will find on Evermotion.




The New 3ds Max Features

The new face of 3ds Max gives users more control over the creating and editing process by allowing the use of extrude and bevel in the same place, by simplifying the text workflow, and by giving more powerful tools for motion and information graphics. Some of these powerful tools are preexisting tools that are now even more impressive. This is true of the beveling tool which now has way more presets or you can even create your own preset. If you choose, you can add animation to these presets. You can also specify a smoother curve to your beveling with several types available if you want to use them.

You can also choose the intensity of the curve. This may be the most interesting and expansive area of new developments. However, all of this is only the tip of the iceberg where the improvements are concerned. There is much more. You can retain all pertinent formatting and style editing when you copy/paste from and paste from a Word document. You can assign advanced parameter values for a printed object’s size values. You can manipulate text in a wide range of new ways. This includes manipulating the font and font type.

If you decide that you don’t like any of your changes, you can reset them. The default value is the XY plane, but in the new version of 3ds Max you can change this to XZ or YZ plane (examples on Evermotion site). You can also control the width and height of text by indicating this in Length and Width fields. Just indicate the text and apply these length and width parameters. In addition, the region box now allows more control of text alignments. And all of this text is allowed to have its own font if that is desired. The added extrusion capabilities means that you can change the amount of extrusion segments.